After the patch 5 update, some texture based mods (unique tav, beautiful xxxxs, etc.) now needs a mod called trip's old shader, which needs the 'Override' function in windows to use. My findings are:
When using Modfixer + trip's old shader + unique tav, the game would infinitely stuck in blackscreen before the character creation page;
When using Modfixer + trip's old shader + Companions - Old Shaders + beautiful xxxxs, the game would similarrly stuck in blackscreen, where the Companions - Old Shaders is a adapter for mods like beautiful xxxxs into patch 5 game;
When using Modfixer + trip's old shader only, the game works fine, but of course, nothing is changed as both packs are just utilities for other mods
Since whether using unique tav or not, the game crash at the same place in the same way, I suspect that not overriding trip's mod shader as ordered might be the reason of problem. Could anyone help with this issue, like how to modify the *.lsx to immitate the override function, or if this overriding issue is to blame for the blackscreen?
Manager Version : 1.5.0
Link to problem mod : mentioned above
Operating System and version : Macbook M1 Pro, Sonoma 14.1.2, newest version of BG3, after patch 5
Your Environment
After the patch 5 update, some texture based mods (unique tav, beautiful xxxxs, etc.) now needs a mod called trip's old shader, which needs the 'Override' function in windows to use. My findings are:
Since whether using unique tav or not, the game crash at the same place in the same way, I suspect that not overriding trip's mod shader as ordered might be the reason of problem. Could anyone help with this issue, like how to modify the *.lsx to immitate the override function, or if this overriding issue is to blame for the blackscreen?