Closed fred-ais-pl closed 2 months ago
Ah, thanks for pointing this out! I'll try to get a fix for this into the next release. In the meantime a work-around would be to just to dispose and then re-create the viewer when there is only one scene (I know it's a bit of a pain to do it that way).
Thank you, do you know when I can expect the next release? Is it a matter of a week or a month?
The next release is at least another couple of weeks away, possibly up to a month away (I don't have a ton of time to dedicate to development right now).
I made an update in the 2dgs
branch that should address this issue, would you be willing to see if it fixes it for you?
I made an update in the
2dgs
branch that should address this issue, would you be willing to see if it fixes it for you?
I confirm it works now as expected.
Quick update: this fix is now in main
and Release v0.4.3
I am using version
0.4.2
withsharedMemoryForWorkers: false
,progressiveLoad: true
options. If I callremoveSplatScene
on the only scene, the viewer will freeze and Removing splat scene... message never disappears. Looks like addSplatBuffers is never resolved because there is no more message fromsortWorker
.Here is snippet code to reproduce the issue
removeSplatScene
works as expected if there are at least two scenes, but if I want progressiveLoad only one is allowed.