mkkellogg / GaussianSplats3D

Three.js-based implementation of 3D Gaussian splatting
MIT License
1.53k stars 198 forks source link

Rendering 99% of the gaussians despite not looking at their direction #361

Open abrahamezzeddine opened 3 weeks ago

abrahamezzeddine commented 3 weeks ago

Hello,

I am wondering if there is a way to make this more effective? As of now, it seems that the renderer is still rendering the majority of the splats despite not looking at their direction. If I for example look away to the emptiness, I might render around 6% of the splats.

What are the factors that determine how much is rendered? See image as an example where I am high above the ground and looking at the distant (non-important) splats. Thank you! :)

image