Open FlorentMasson opened 5 years ago
I has some issues with long trails disappearing because of frustum culling. One solution could be to set frustumCulled to false. Another one is to recompute this.geometry.computeBoundingSphere(); after every advance()
this.geometry.computeBoundingSphere();
advance()
I has some issues with long trails disappearing because of frustum culling. One solution could be to set frustumCulled to false. Another one is to recompute
this.geometry.computeBoundingSphere();
after everyadvance()