mkocabas / VIBE

Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"
https://arxiv.org/abs/1912.05656
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[BUG] In fbx_output, why does quaternion rotation uses the `@` operator instead of the `*` operator? #294

Closed TypeDefinition closed 3 months ago

TypeDefinition commented 4 months ago

I can't seem to find anything online mentioning an @ operator, and mathutils' documentation states that we multiply using the * operator.

https://docs.blender.org/api/2.79/mathutils.html?highlight=vector#mathutils.Quaternion

I am trying to get the accumulated rotation of the wrist and hands. But using the * operator seems to result in no rotations.

In my code: image

In fbx_output.py: image

TypeDefinition commented 3 months ago

Just use the @ operator.