Official implementation of CVPR2020 paper "VIBE: Video Inference for Human Body Pose and Shape Estimation"
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[BUG] In fbx_output, why does quaternion rotation uses the `@` operator instead of the `*` operator? #294
Closed
TypeDefinition closed 3 months ago
I can't seem to find anything online mentioning an
@
operator, and mathutils' documentation states that we multiply using the*
operator.https://docs.blender.org/api/2.79/mathutils.html?highlight=vector#mathutils.Quaternion
I am trying to get the accumulated rotation of the wrist and hands. But using the
*
operator seems to result in no rotations.In my code:![image](https://github.com/mkocabas/VIBE/assets/13763067/a02a7e5e-4134-40e4-bef9-32379905b701)
In fbx_output.py:![image](https://github.com/mkocabas/VIBE/assets/13763067/781af91b-efcf-4051-9f07-1903ece370ab)