Closed hsnzkg closed 2 years ago
For #1, I've only ever tested this solution on windows. Was never really intended for Android. But most likely the device does not support some of the dx11 features like StructuredBuffers in the shaders, or perhaps too many compute buffers allocated- and likely just will not work on most Android devices.
SystemInfo.maxComputeBufferInputsVertex
Might tell you how many StructuredBuffers can be supported in the shaders on your device
Other relevant links I found: https://forum.unity.com/threads/how-structuredbuffer-can-be-used-in-shaders-for-android.532240/ https://forum.unity.com/threads/max-number-of-compute-buffers-on-mobile.1049045/
For #2 and #3 Im not sure, box colliders aren't really needed for this project, you should provide the whole stack of where this error is occuring
It's clear as you dig deeper, thanks a lot again.
Tested With
Due to some API changes on the Unity side, I changed all errors after that windows build, and (editor play mode) worked as expected I don't have any experience on shader(and also types and requirements)
On Android, there is two error
Is this project suitable for mobile? If so, what are the things I need to do to solve the current bugs ?