Closed CybeRockStudio closed 2 years ago
And Yes,
How Do I Change Animations At Runtime?
Hi There After About 3 Hrs Digging I Found Answers To My Solutions 💯
one last question if i may ask
is animation transitioning implementable witht his approach?
and if it is can you give me a guide on how to do it?
You would have to refactor the compute shaders to implement blending.
You would need a second set of animation parameters (animation Id, speed, looping) and blend parameters.
In the compute shaders you would calculate two local bone animations - and lerp between them
On Fri, Jun 3, 2022, 12:12 PM TheCybeRock @.***> wrote:
and if it is can you give me a guide on how to do it?
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hey thanks for the guidance
Hi There
Really Powerful Tool You Have Created Here I'm Very Happy With How Stable It Is
My Question Is How Can I Enable/Disable Some Bones Per Animation To Achieve Some Sort Of Animation Blending
Kind Regards & Thanks For Taking Time To Answer Me