Open MhmdAliChamass99 opened 2 years ago
Thank you so much, it worked out but another error appears telling me that Torch not compiled with CUDA enabled, any thoughts on this please?
On Sat, Feb 5, 2022, 1:17 AM Gyeongsik Moon @.***> wrote:
Try comment out this: https://github.com/mks0601/I2L-MeshNet_RELEASE/blob/4c71b89713eccfb893607963696f368f4beb9fa6/common/utils/vis.py#L7
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Please re-install Torch with CUDA.
I really appreciate it, thank you!!
Do you mind me reaching you in case I face any more issues?
On Sat, Feb 5, 2022, 1:27 AM Gyeongsik Moon @.***> wrote:
Please re-install Torch with CUDA.
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Sure, but please google the errors before asking me. Thanks!
Yes the one related to the Egl environment i googled it and it consumed so much of my time as i was commenting the ones found in offscreen.py. Thank you anyway!
On Sat, Feb 5, 2022, 1:31 AM Gyeongsik Moon @.***> wrote:
Sure, but please google the errors before asking me. Thanks!
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Traceback (most recent call last): File "C:\Python39\lib\site-packages\OpenGL\platform\egl.py", line 67, in EGL return ctypesloader.loadLibrary( File "C:\Python39\lib\site-packages\OpenGL\platform\ctypesloader.py", line 45, in loadLibrary return dllType( name, mode ) File "C:\Python39\lib\ctypes__init.py", line 374, in init__ self._handle = _dlopen(self._name, mode) FileNotFoundError: ("Could not find module 'EGL' (or one of its dependencies). Try using the full path with constructor syntax.", 'EGL', None)
During handling of the above exception, another exception occurred:
Traceback (most recent call last): File "C:\Users\USER\OneDrive\Desktop\5th year- 1st semester\FYP\I2L-MeshNet_RELEASE-master\demo\demo.py", line 19, in
from utils.vis import vis_mesh, save_obj, render_mesh
File "C:\Users\USER\OneDrive\Desktop\5th year- 1st semester\FYP\I2L-MeshNet_RELEASE-master\main..\common\utils\vis.py", line 8, in
import pyrender
File "C:\Python39\lib\site-packages\pyrender__init.py", line 3, in
from .light import Light, PointLight, DirectionalLight, SpotLight
File "C:\Python39\lib\site-packages\pyrender\light.py", line 10, in
from OpenGL.GL import *
File "C:\Python39\lib\site-packages\OpenGL\GL__init.py", line 3, in
from OpenGL import error as _error
File "C:\Python39\lib\site-packages\OpenGL\error.py", line 12, in
from OpenGL import platform, _configflags
File "C:\Python39\lib\site-packages\OpenGL\platform__init__.py", line 35, in
_load()
File "C:\Python39\lib\site-packages\OpenGL\platform\ init__.py", line 32, in _load
plugin.install(globals())
File "C:\Python39\lib\site-packages\OpenGL\platform\baseplatform.py", line 92, in install
namespace[ name ] = getattr(self,name,None)
File "C:\Python39\lib\site-packages\OpenGL\platform\baseplatform.py", line 14, in get
value = self.fget( obj )
File "C:\Python39\lib\site-packages\OpenGL\platform\egl.py", line 93, in GetCurrentContext
return self.EGL.eglGetCurrentContext
File "C:\Python39\lib\site-packages\OpenGL\platform\baseplatform.py", line 14, in get__
value = self.fget( obj )
File "C:\Python39\lib\site-packages\OpenGL\platform\egl.py", line 73, in EGL
raise ImportError("Unable to load EGL library", *err.args)
ImportError: ('Unable to load EGL library', "Could not find module 'EGL' (or one of its dependencies). Try using the full path with constructor syntax.", 'EGL', None)
C:\Users\USER\OneDrive\Desktop\5th year- 1st semester\FYP\I2L-MeshNet_RELEASE-master\demo>python demo.py --gpu 0 --stage param --test_epoch 8 Traceback (most recent call last): File "C:\Python39\lib\site-packages\OpenGL\platform\egl.py", line 67, in EGL return ctypesloader.loadLibrary( File "C:\Python39\lib\site-packages\OpenGL\platform\ctypesloader.py", line 45, in loadLibrary return dllType( name, mode ) File "C:\Python39\lib\ctypes__init.py", line 374, in init__ self._handle = _dlopen(self._name, mode) FileNotFoundError: ("Could not find module 'EGL' (or one of its dependencies). Try using the full path with constructor syntax.", 'EGL', None)
During handling of the above exception, another exception occurred:
Traceback (most recent call last): File "C:\Users\USER\OneDrive\Desktop\5th year- 1st semester\FYP\I2L-MeshNet_RELEASE-master\demo\demo.py", line 19, in
from utils.vis import vis_mesh, save_obj, render_mesh
File "C:\Users\USER\OneDrive\Desktop\5th year- 1st semester\FYP\I2L-MeshNet_RELEASE-master\main..\common\utils\vis.py", line 8, in
import pyrender
File "C:\Python39\lib\site-packages\pyrender__init.py", line 3, in
from .light import Light, PointLight, DirectionalLight, SpotLight
File "C:\Python39\lib\site-packages\pyrender\light.py", line 10, in
from OpenGL.GL import *
File "C:\Python39\lib\site-packages\OpenGL\GL__init.py", line 3, in
from OpenGL import error as _error
File "C:\Python39\lib\site-packages\OpenGL\error.py", line 12, in
from OpenGL import platform, _configflags
File "C:\Python39\lib\site-packages\OpenGL\platform__init__.py", line 35, in
_load()
File "C:\Python39\lib\site-packages\OpenGL\platform\ init__.py", line 32, in _load
plugin.install(globals())
File "C:\Python39\lib\site-packages\OpenGL\platform\baseplatform.py", line 92, in install
namespace[ name ] = getattr(self,name,None)
File "C:\Python39\lib\site-packages\OpenGL\platform\baseplatform.py", line 14, in get
value = self.fget( obj )
File "C:\Python39\lib\site-packages\OpenGL\platform\egl.py", line 93, in GetCurrentContext
return self.EGL.eglGetCurrentContext
File "C:\Python39\lib\site-packages\OpenGL\platform\baseplatform.py", line 14, in get__
value = self.fget( obj )
File "C:\Python39\lib\site-packages\OpenGL\platform\egl.py", line 73, in EGL
raise ImportError("Unable to load EGL library", *err.args)
ImportError: ('Unable to load EGL library', "Could not find module 'EGL' (or one of its dependencies). Try using the full path with constructor syntax.", 'EGL', None)