Closed shao113 closed 3 months ago
Thanks for raising the bug, it should now be fixed - see https://decomp.me/scratch/NRtsT.
Thanks!
I think this issue extends to registers besides v0 as well. I'm seeing it locally with v1 and a2 for example, and with s0 in this scratch at a3c: https://decomp.me/scratch/z8hns
This should also be fixed on master
now (I'll get it deployed to decomp.me shortly). Out of interest, what game/library are you working on? There's not been a lot of testing against ASPSX 2.21 so you are providing valuable help by identifying these deficiencies in maspsx - thank you :)
Vandal Hearts, presumably PsyQ 3.4. And glad I can help! maspsx will vastly simplify my builds as well.
Found a couple variations still missing the nop: https://decomp.me/scratch/uiu32 https://decomp.me/scratch/REDMb (4a0) Note the second one may be less reliable since it doesn't work with psyq-obj-parser as-is (Unknown relocation type 30)
https://decomp.me/scratch/ssfgq
maspsx omits a nop at 1cc: