mkst / sm64-port

My mirror of the sm64-port. You probably want to look at the 3DS port branch: https://github.com/mkst/sm64-port/tree/3ds-port
https://discord.gg/7bcNTPK
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BUG - Text is not scaled correctly #7

Closed mkst closed 4 years ago

mkst commented 4 years ago

Original issue is https://github.com/sm64-port/sm64_3ds/issues/15:

The suggested fix is to:

"make the gssptexture macro use 0x8000 instead of 0xffff for the s/t scale and double the texture coordinates used in the text vertices, i dont know where decomp puts those, youll have to find that yourself" - devwizard

mkst commented 4 years ago

fixed via https://github.com/mkst/sm64-port/commit/42c618fc01771e526f5f6ca169dad5b59e837416 2020-08-19_14-17-14 637_top