Closed mkst closed 4 years ago
Original issue is https://github.com/sm64-port/sm64_3ds/issues/15:
The suggested fix is to:
"make the gssptexture macro use 0x8000 instead of 0xffff for the s/t scale and double the texture coordinates used in the text vertices, i dont know where decomp puts those, youll have to find that yourself" - devwizard
fixed via https://github.com/mkst/sm64-port/commit/42c618fc01771e526f5f6ca169dad5b59e837416
Original issue is https://github.com/sm64-port/sm64_3ds/issues/15:
The suggested fix is to: