In OGL-part of the project the projectiles are created in the location of the player, then are moved more-or-less in front of the ship and initialized.
It's basically a very horrible way of doing this. The player should have a point added at which the projectiles will be created, located at the nose of the ship.
It ought to NOT collide, yet be moved by the Bullet along with the ship.
[ ] Introduce a Point class (or sth similar)
[ ] Implement it in the Player class along with projectile creation
In OGL-part of the project the projectiles are created in the location of the player, then are moved more-or-less in front of the ship and initialized.
It's basically a very horrible way of doing this. The player should have a point added at which the projectiles will be created, located at the nose of the ship.
It ought to NOT collide, yet be moved by the Bullet along with the ship.