It's not currently possible to persist a _SingleAddressWalletStore to disk. When we attempted this, we found that none of the defined attributes are actually saved.
This is possibly due to:
No support in GDExt for defining Resources in Rust that can be saved
We need to explicitly tell Godot how to do this? I think this is unlikely.
It's not currently possible to persist a
_SingleAddressWalletStore
to disk. When we attempted this, we found that none of the defined attributes are actually saved.This is possibly due to:
Resources
in Rust that can be saved