Implement read, write, and execute breakpoints with proper address mask support. Watchpoints only watch for certain addresses to be executed.
When the breakpoint/watchpoint hits, the game pauses and reports back relevant information to the client. The game must be able to resume normal execution on demand.
Implement read, write, and execute breakpoints with proper address mask support. Watchpoints only watch for certain addresses to be executed.
When the breakpoint/watchpoint hits, the game pauses and reports back relevant information to the client. The game must be able to resume normal execution on demand.
Also see https://artemis.bountysource.com/task/show/2284