Open mlangsdorf opened 6 years ago
Most items in the game do not have an explicit price_postapoc and use their pre-Cataclysm price. This leads to weird behavior, like antibiotics being unreasonably cheap and gold watches being unreasonably valuable. A solution would be set price_postapoc, but there should be some better guidelines for doing that.
An items' post-Cataclysm market value should be set by either:
Utility/scarcity value starts with either:
Utility/scarcity value is then multiplied by a factor representing the utility of the item: the more people who can use it in more situations, the more useful it would be.
I probably need to write a lot of Python to make this happen.
Finish support for NPCs trading using post-apocalyptic prices.
discount cashcards for post-apocalyptic pricesdone!