Open Dizzy611 opened 9 years ago
First it's a esthetic choice because when you play a new MSU-1 track, the position where the last where is not kept in memory and you can't resume where the track was paused. Since you hear the battle music all the time during an dungeon, I prefer to resume the MSU-1 dungeon music.
Secondly, when I play the MSU-1 battle music, the battle SFX are wrong because the SPC data with battle SFX is not loaded. I could find a better hook for battle to let the game upload the SPC data but not play it.
It's a shame the MSU-1 is limited to a single .PCM audio stream. If it was capable of just two, then most problems like this could be eliminated, as well as adding effects like crossfading, or even full voice acting. On Apr 24, 2015 10:26 AM, "Michaël Larouche" notifications@github.com wrote:
First it's a esthetic choice because when you play a new MSU-1 track, the position where the last where is not kept in memory and you can't resume where the track was paused. Since you hear the battle music all the time during an dungeon, I prefer to resume the MSU-1 dungeon music.
Secondly, when I play the MSU-1 battle music, the battle SFX are wrong because the SPC data with battle SFX is not loaded. I could find a better hook for battle to let the game upload the SPC data but not play it.
— Reply to this email directly or view it on GitHub https://github.com/mlarouche/ChronoTrigger-MSU1/issues/3#issuecomment-95948462 .
Yeah indeed !
Tell you what: I'll hold byuu down while you take a bat to his knees until he agrees to update the MSU-1 specifications. On Apr 24, 2015 10:32 AM, "Michaël Larouche" notifications@github.com wrote:
Yeah indeed !
— Reply to this email directly or view it on GitHub https://github.com/mlarouche/ChronoTrigger-MSU1/issues/3#issuecomment-95949553 .
In fact, someone just needs to do it, like a proof-of-concept so that ikari can implement it as well on the SD2SNES. Maybe someday...
the former is actually not something I'd considered, but it certainly makes sense
re: not being able to pause the field bgm in battle that is
You still goin tp add the fmv..to chrono trigger. I uploaded a video on youtube with the fmv on already the audio of the fmv is on chrono_msu1-0.pcm and video data on chrono_msu.msu... Can we continue the one...Act raiser..plz
I'm reading the code and I'm not understanding why exactly you're specifically excluding the battle music from playing using the MSU. Is there some issue with it that's not immediately obvious?