mlavik1 / UnityVolumeRendering

Volume rendering, implemented in Unity3D. Want to support the project? Donate a small sum to Save The Children(https://www.savethechildren.net/) or another charity, and send me a message, and I will be greatly motivated!
https://fosstodon.org/@unityvolrend
MIT License
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After importing the DICOM file, when the DICOM scale = 1, 1, 1, one unit distance in unity coordinates is equal to the distance in the real world #268

Open Yicorner opened 1 month ago

Yicorner commented 1 month ago

After importing the DICOM file, when the DICOM scale = 1, 1, 1, one unit distance in unity coordinates is equal to the distance in the real world

mlavik1 commented 1 month ago

Hi! Yes, if you set the scale of the GameObject to 1,1,1 then that should be the case :+1:

As an example, if you export a DICOM and OBJ from Slicer and import them, and set the GameObject scale to 1,1,1 then they should overlap.