Author: Jan Lasek, Nvidia (jlasek_at_nvidia_dot_com)
Benchmarks should employ one-based numbering for epoch number in general. In the case of DLRMv2 benchmark, however, it is only trained for at most one epoch. To make it slightly less confusing for the users I'm adding a remark that epoch numbering is zero-based in this case (which is in fact the convention currently employed in the reference implementation).
Author: Jan Lasek, Nvidia (jlasek_at_nvidia_dot_com)
Benchmarks should employ one-based numbering for epoch number in general. In the case of DLRMv2 benchmark, however, it is only trained for at most one epoch. To make it slightly less confusing for the users I'm adding a remark that epoch numbering is zero-based in this case (which is in fact the convention currently employed in the reference implementation).