Open mlem opened 1 year ago
I've tried to start with this task, but there is a little bit of problem. I need to create a Steamworks account, which makes me pay 100$ entry fee. This feature is frozen until I have more money or can fund it any other way.
Edit: Source
Q. I wish to distribute a Source Engine Mod through Steam. Should I fill out the paperwork?
A. Yes, please complete the regular [digital paperwork ](https://partner.steamgames.com/doc/gettingstarted/onboarding)to get signed up as a Steamworks developers. All information is required, including bank and tax information and app fee even if you intend to distribute your mod for free.
have a look at RaftModLoader https://www.raftmodding.com/ - It acts as an tool to receive mod download command from raftmodding homepage and installs the mods in the specific folder. Then it tells the user to start Raft via steam / desktop icon. Inside Raft you then enable installed mods. Maybe this could be helpful
Hey, thank you for your input. I will take a look into it.
For now I've found other interesting sources:
I've seen that there is a mod loader for terraria as an own downloadable and startable entity on steam. I'd like to have something similar for Project Zomboid - storm.
Links: Getting started with steam https://partner.steamgames.com/doc/gettingstarted Steam uploading mods https://partner.steamgames.com/doc/sdk/uploading To tModLoader (Terraria) https://store.steampowered.com/app/1281930/tModLoader/