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High mana spell information should also be in the spellcasting section. #1008

Closed Daniel-Soham closed 7 months ago

Daniel-Soham commented 7 months ago

Describe the bug I was trying to check on the general spellcasting rules for the rules about high mana cost spells like 4 and 5 cost ones and I couldn't find them. It's not bad to have them in the classes so a player can for the most part stay on their class info page, but they should also be with the general spellcasting rules. Probably right under augmenting. I haven't yet checked but if the rules are the same for stamina maneuvers and concoctions it would also make sense to put the information for their high cost limitations there too.

High mana spells Spells using 4 or 5 mana are particularly taxing to cast. Once you cast a spell using 4 mana, you can’t cast another spell using 4 mana until you finish a short or long rest and once you cast a spell using 5 mana, you can’t cast another spell using 5 mana until you finish a long rest.

Also unclear is whether augmenting a spell to 4 or 5 mana counts as casting one of those high mana cost spells and thus restricts you.

Link https://www.kryxrpg.com/rules/concoctions-maneuvers-and-spells#mana

mlenser commented 7 months ago

These rules only apply to PCs. They do not apply to creatures so they are only listed on the character pages.

Also unclear is whether augmenting a spell to 4 or 5 mana counts as casting one of those high mana cost spells and thus restricts you.

Do these spells use 4 or 5 mana? 😉

Spells using 4 or 5 mana

mlenser commented 7 months ago

I haven't yet checked but if the rules are the same for stamina maneuvers and concoctions

The rule only applies to concoctions and spells, not maneuvers.

Daniel-Soham commented 7 months ago

Does a spell that requires an additional one mana per round take things to 4 mana or 5 mana? What if combined with an instantaneous 3 mana cost spells (one on maintenance of the other spell, three on the new spell)? It seems the thing that causes this mana burnout is not casting a high mana cost spell but spending 4 or 5 mana via any method on your turn? Also one would assume reactions are NOT part of that rule, even if cast on your own turn?

I just think the explanation of these rules could be a bit more unambiguous.

On Wed, Feb 14, 2024, 5:41 AM Mark Lenser @.***> wrote:

These rules only apply to PCs. They do not apply to creatures so they are only listed on the character pages.

Also unclear is whether augmenting a spell to 4 or 5 mana counts as casting one of those high mana cost spells and thus restricts you.

Do these spells use 4 or 5 mana? 😉

Spells using 4 or 5 mana

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mlenser commented 7 months ago

Does a spell that requires an additional one mana per round take things to 4 mana or 5 mana?

4 mana to cast and 1 mana each round does not mean it uses 5 mana. It means it uses 4 mana and then 1 mana. 2 separate events.

What if combined with an instantaneous 3 mana cost spells (one on maintenance of the other spell, three on the new spell)?

2 separate events.

It seems the thing that causes this mana burnout is not casting a high mana cost spell but spending 4 or 5 mana via any method on your turn

Nope, it is spending 4 or 5 mana on a single spell.

mlenser commented 7 months ago

Closing as I believe the current wording is clear. I'm open to specific suggestions if you think otherwise.

Daniel-Soham commented 7 months ago

On a related but not precisely the same situation note, how does it work with duration? Do you spend the mana as the duration rolls over? Contingency is a good example of an unclear situation. It is a three mana spell but you cast a two mana spell as part of casting the three cost spell. It sounds from your earlier clarification that it does not count as casting a 5 cost spell. However it also costs 1 mana/day. I presume one day's worth comes with casting the spell. It's not an augment so it presumably doesn't increase the mana cost of the spell to cast it with a longer duration but when does the mana get spent? The duration portion of the rules on mana don't make it clear.

Duration A concoction, maneuver, or spell’s duration is the length of time the concoction, maneuver, or spell persists. A duration can be expressed in rounds, minutes, hours, or even years. If a concoction, maneuver, or spell specifies that its duration lasts an amount per resource used (1 minute/mana for example), the duration is automatically increased the amount listed based on the amount of resources (catalysts, mana, stamina dice) used. Some spells specify that their effects last until the spell is dispelled or destroyed.

Perhaps a sentence in the duration section could say when this mana gets spent.

On Sat, Feb 17, 2024, 3:06 AM Mark Lenser @.***> wrote:

Closing as I believe the current wording is clear. I'm open to specific suggestions if you think otherwise.

— Reply to this email directly, view it on GitHub https://github.com/mlenser/kryx-rpg-issues/issues/1008#issuecomment-1949894130, or unsubscribe https://github.com/notifications/unsubscribe-auth/APJ6QXG5TLUGY55V5MQEH7LYUBQI5AVCNFSM6AAAAABDHL47OOVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTSNBZHA4TIMJTGA . You are receiving this because you authored the thread.Message ID: @.***>

mlenser commented 7 months ago

On a related but not precisely the same situation note, how does it work with duration? Do you spend the mana as the duration rolls over?

I think you've misunderstood duration. The duration is dictated by the mana cost. 1 hour/mana or 1 day/mana means the spell ends at that point. It'd need to be re-cast.

Contingency is a good example of an unclear situation. It is a three mana spell but you cast a two mana spell as part of casting the three cost spell. It sounds from your earlier clarification that it does not count as casting a 5 cost spell.

These are 2 different instances of mana cost, ya.

Daniel-Soham commented 7 months ago

So does contingency always last three days as there is no way to spend more or less than three mana on casting it?

On Sat, Feb 17, 2024, 2:50 PM Mark Lenser @.***> wrote:

On a related but not precisely the same situation note, how does it work with duration? Do you spend the mana as the duration rolls over?

I think you've misunderstood duration. The duration is dictated by the mana cost. 1 hour/mana or 1 day/mana means the spell ends at that point. It'd need to be re-cast.

Contingency is a good example of an unclear situation. It is a three mana spell but you cast a two mana spell as part of casting the three cost spell. It sounds from your earlier clarification that it does not count as casting a 5 cost spell.

These are 2 different instances of mana cost, ya.

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mlenser commented 7 months ago

Contingency was dropped to 2 mana and changed to 1 hour/mana. So 2 hours.

All spells can spend more mana for increased duration, even if an augment isn't listed. I think I have that written somewhere..

Daniel-Soham commented 7 months ago

All spells can spend more mana for increased duration, even if an augment isn't listed. I think I have that written somewhere.. If you can't find it or think of where it would be it seems like a new player would definitely have trouble finding it.

Yikes contingency is dropped down to 2 hours? I am not sure the spell is still useful at that point. 5e's version is 10 days and Pathfinder 2 is until your next long rest. If it's only going to last a few hours instead of a few days I would definitely drop the casting time down so you can, for example, cast a contingent buff or two before trying something dumb like jumping a ravine or kicking down a door.

Daniel-Soham commented 7 months ago

It seems contingency could just be a one mana spell that lets you make a cantrip contingent and for each mana higher it lets you cast one less than the total mana cost spell, so a 5 cost contingency let's you cast 4 mana worth of spell if the trigger happens etc. I think the 1 day/mana duration works well as well.

mlenser commented 7 months ago

If you can't find it or think of where it would be it seems like a new player would definitely have trouble finding it.

Explicitly added it to the rules:

A concoction can be created using more catalysts then the concoction needs, even if no augmentation is listed. A spell can be cast using more mana than the spell needs, even if no augmentation is listed. A maneuver can be used with more stamina dice than the maneuver needs, even if no enhancement is listed.

mlenser commented 7 months ago

I think the 1 day/mana duration works well as well.

I'd like to avoid casting spells for the next day.

mlenser commented 7 months ago

Contingency changed to reduce its mana cost to 1 mana, reduce its duration to 3 hours/mana, change the contingent spell to a cantrip, add an augment to increase the mana of the contingent spell, and remove the material component.

Daniel-Soham commented 7 months ago

That's pretty great. I still think to be useful and to be able to reach a day with it maybe 6 or 8 hours per mana makes more sense?

mlenser commented 7 months ago

The standards are 1, 3, or 6. Mana recovers on a short rest so 3 hours, or 6 hours at 2 mana with a 1st level contingent spell seems totally on point.