Closed Marcloure closed 4 years ago
Remove Archer's Eye trait Themes: Skirmish
Remove Archer's Eye trait Themes: Skirmish, Trickery
Themes: Trickery
Themes: Trickery, Vanguard (thought about Leadership instead, but RAW it has parry)
Themes: Vanguard
Themes: Vanguard
Nothing?
Themes: Trickery
Themes: Trickery
Themes: Protection, Vanguard
Themes: Protection
Themes: Leadership, Protection, Vanguard
The special effects from unarmed strike are of a much higher stamina limit, so removing it would nerf the creature. Themes: Skirmish
Themes: Skirmish, Trickery
Themes: Leadership, Vanguard
Themes: Skirmish, Trickery
Themes: Trickery
Themes: Skirmish
Themes: Vanguard
Themes: Beast
Themes: Leadership, Vanguard
Themes: Leadership (all maneuvers?)
That does it for all purely martial miscellaneous humanoids. Blackguard, war priest, and some other half-casters are missing.
Can you include any maneuvers of higher costs than currently usable? There aren't too many maneuvers of higher costs, but I'd like to allow monsters to scale up/down a little. So if they scale up they should get the higher maneuvers.
I can do that, but probably only later today.
Archer
- 1 Stamina die: distant shot, volley
- 2 Stamina dice: rain of arrows
Archer should have a lot more imo:
"Distant Shot", "Distract", "Impale", "Precision", "Ricochet", "Vault", "Volley", "Rain of Arrows", "Entangling Shot"
Assassin
- 1 Stamina die: ambush, feint, gag, precision, step of the wind
- 2 Stamina dice: blind, staggering strike
Assassin should also have a lot more imo:
"Ambush", "Bloodletting Blade", "Cripple", "Disorient", "Distract", "Fan of Blades", "Feint", "Gag", "Grievous Wound", "Nimble Dodge", "Pierce Armor", "Positioning Strike", "Precision", "Blind", "Feigned Opening", "Misdirection", "Slashing Blades", "Slice Tendon"
Added maneuvers to Aarakocra, Archer, Assassin, Bandit, Bandit Captain
About the ones that already have spells, such as the blackguard and warpriest, should I keep their selection or retheme them?
I do a bit of both. Keep any spells you think match their flavor, but also pick a bunch of spells from themes in the new system that match their flavor. Drop any that don't.
Added maneuvers to Berserker, Champion, Commoner, Cult Fanatic, Cultist, Gladiator, Guard, Knight, Martial Arts Adept, Master Thief, Noble, Scout, Spy, Swashbuckler, Thug, Tribal Warrior, Veteran, and Warlord
Continuing issue #9 for bandits, scouts, knights, champions, spies, and other generic humanoids.