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Spell Suggestion: Undo #830

Closed shemetz closed 3 years ago

shemetz commented 3 years ago

A flavorful utility spell for the Time theme, affecting objects.

Possible names: Undo, Rewind, Revert, Regress, Undo Process.


Undo (1)

As an action, you rewind time around a Small nonmagical object or parts of an object that you can touch or see within 5 meters and isn't worn or carried by another creature. The object returns to the position and state it had just prior to your previous turn. For example, pieces of a broken vase may be pulled together to make it whole again, a spilled drink may return into a bottle, and a hunting trap may reset itself. You cannot cast this spell if any part of the object is out of your range or if it is prevented from returning to its previous location.

Augment You can augment this spell with the following options, expending mana or psi for each option.

mlenser commented 3 years ago

Why not combine this with Undo Harm and make a more generic version that impacts creatures and objects? There is no reason to have one spell for creatures and one for objects as far as I can see.

shemetz commented 3 years ago

Yeah, that can work too - I just preferred to keep them as separate spells for a few reasons:

I also considered suggesting this spell as a cantrip, which works similar to Mending or Prestidigitation but only as a reaction to items breaking/spilling/moving. A cantrip like that should definitely not work on creatures, though, because it would be too useful.

Eventually and ideally, a Time Wizard / Chronomancer / Revision Mage should have a lot of versatility and should be able to do all of these things. But I'd rather err towards making a dozen different spells with points of similarity than err towards having dense combined spells that don't fully satisfy everyone due to balance and complexity concerns.

mlenser commented 3 years ago

If a character can rewind time for a creature there is no thematic reason for them to be unable to rewind time for an object. If they are two separate spells then that requires learning two spells, which is not good.

If this spell was "generalized" to work on creatures, I would expect it to simply undo all damage the creature took in the past round, which will be much stronger sometimes. I'm in favor of it, but I'm not sure you are.

Temporal Regression already covers that.


As is, I won't add an object specific "rewind time" spell. It should be merged with Temporal Regression or Undo Harm or some other version should be created. Feel free to reopen if any of those pathways are taken.

mlenser commented 3 years ago

Temporal Regression can now affect objects.

Though it'd only be worthwhile on really important objects as the cost is high.

shemetz commented 3 years ago

@mlenser That's exactly the problem I wanted to avoid by making it a different spell.... spending 3 mana to revert both yourself and one object is really not worthwhile, and there should be an easier way of doing that.

So how about changing the base spell to allow this?

This way it's still a single spell (single thing to learn), but rewinding time for an object is easier than doing it for a living creature - which is consistent with other spells (e.g. Telekinesis) and general balance.

mlenser commented 3 years ago

Some issues:

Going back in time is super nebulous. We can't assume relatively minor value. What if the king's crown is destroyed for example? Or some kind of Horcrux type thing? That's campaign defining.

shemetz commented 3 years ago

Yup, that's why I added "nonmagical" (and a size limit) in the original suggestion. There's almost never an important nonmagical object, and when there is, returning it 6 seconds back in time is very situational. It's more likely that you'd want to Disintegrate it, steal it with Telekinesis, or fix it with Mending.

Affecting yourself should always be easier than affecting another creature or object.

Yeah, I noticed that many spells are designed like this, so I'd like to stay consistent. You could make it a 1 mana augment to target yourself and 2 mana augment to target another creature.

But also, I think there can be some valid reasons to not have the base spell affect only yourself:

mlenser commented 3 years ago

Neither nonmagical nor a size limit solves the problem. A campaign defining item doesn't have to be magical or large.

The power of what you're suggesting varies between super minor to super impactful. There is no way to limit it without GM discretion.

shemetz commented 3 years ago

If there's a campaign defining item that is nonmagical and small and not worn/carried and is within your range... why would this spell be the one that makes a huge impact on the game?

Disintegrate (or any acid/fire), Banishment, Hidden Pocket, Telekinesis, Animate Objects, Locate, Immovable Object, Image, Magic Aura, Instant Summons, Mending, Make Whole, Fabricate. There are tons of spell that can be super impactful in that case.

I think there are enough limits on the object being targeted that this spell is in line with all other utility spells that affect items. In particular, I think "not worn or carried" is a big one - most important objects I can think of will be held or carried, when they aren't lock and key.

mlenser commented 3 years ago

Disintegrate (or any acid/fire), Banishment, Hidden Pocket, Telekinesis, Animate Objects, Locate, Immovable Object, Image, Magic Aura, Instant Summons, Mending, Make Whole, Fabricate. There are tons of spell that can be super impactful in that case.

Undo prevents a scenario from occurring. Let's say a BBEG destroys some ankh, PCs could just undo that indefinantely. It puts too much control in the PC's pocket for 1 mana. Temporal Regression can cover this, at a higher mana cost.

DalenWBrauner commented 3 years ago

PCs can just undo that indefinately.

What if the spell had:

Once this spell has been cast on an object, that object cannot be targeted by this spell again for 10 minutes.

Would that resolve the concern?

While the spell can certainly have some impact, it does have a lot of limitations:

Anyone can break an item and then, if still in range, use their free item interaction to prevent it from being reassembled. So a DM has plenty of options to mitigate it, even without the 10-minute spam restriction.

mlenser commented 3 years ago

Would that resolve the concern?

As above, affecting yourself should be easier than affecting another creature or object. Temporal Regression already covers this. We shouldn't have multiple spells for the same thing.

mlenser commented 3 years ago

Note: make whole from the Forge theme can reconstruct objects. So between a simple option like that and turning back time for a creature/object, this niche is covered as far as I can see.