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Merge illuminate into light #837

Closed Marcloure closed 3 years ago

Marcloure commented 3 years ago

Both spells have the same flavor, with the only difference that one targets an area and the other objects. Merging both would simply make Light able to target a point in space too:

As an action, you, an object you can touch or see within 5 meters that is no larger than 2 meters in any dimension, a point in space within 5 meters sheds bright light in a 1-meter radius and dim light for an additional 1 meter for the duration.

Added text in bold.

shemetz commented 3 years ago

Counter-suggestion: change Illuminate to be more useful:

As an action, you can increase the amount of light emitted in a 1 5-meter radius within 5 10 meters. You can increase the light level by one step (no light to dim light, or dim light to bright light). ... A creature within 1 meter of the illuminated area must make a Fortitude saving throw.

The duration could also be changed into an hour (like Light's). This spell is stationary so the time duration doesn't really matter at all - if you're staying in one place for an hour you can probably afford to recast the spell each time, so, might as well just avoid having players say it. I also think the limit of 3 lit areas at a time doesn't really matter. In combat, you'd rarely cast it for the light so you'd almost never cast it multiple times for the light. And out of combat, if you want to light a stationary nearby area you don't mind if the previous area becomes unlit.

Oh, and Gloom would be updated similarly of course, reducing light in a 5m sphere.

Anyways, this way you'd have 3 light cantrips with different use cases:

mlenser commented 3 years ago

A 5 meter sphere is far too big. That's larger than a 1 mana daylight/darkness.

shemetz commented 3 years ago

Then, excuse my veering off-topic, but why not increase Daylight's range? It's 2m radius bright and additional 2m dim (multiplied by mana cost). A lot smaller than the (3rd level) 5e spell which was 12 square radius bright and additional 12 dim, and isn't even concentration.

mlenser commented 3 years ago

As I wrote in the other thread:

5e is not the baseline that I'm trying to match. I think the 5e version of Telepathic Bond for example is too strong.

This case is the same. A 60-foot-radius sphere of light is insanely huge.

As I've written several times: Casters being able to fully bypass challenges makes parties unbalanced and presents significant problems from a system design point of view. Casters should be able to solve challenges, but not able to fully bypass them with minimal resource expenditure. 5e is way off point here with many of their spells - in both directions. Some are far too strong and some are far too weak.

Genesys, the thematic agnostic version of SWRPG, says this about magic: image

As I wrote the last few times I've shared this image: I agree with their viewpoint. It'll never be to that level, but also no where near the level of casters being able to fully bypass challenges with minimal resource expenditure.

This is the system's goal. Please be mindful of it.

mlenser commented 3 years ago
mlenser commented 3 years ago

Dancing Lights reworked so it no longer requires concentration, its radius is now a bit less than half that of a torch, it now creates three lights instead of four, it can cause damage and make creatures vulnerable, and additional lights are created at higher level.