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Command is far too strong for 1 mana #860

Closed mlenser closed 3 years ago

mlenser commented 3 years ago

It's 1 mana and 1 action to effectively prevent a whole turn if they fail a Will saving throw. That's the same value as incapacitated, but also has other effects like prone.

mlenser commented 3 years ago

https://2e.aonprd.com/Spells.aspx?ID=45 is a good reference.

Command 2 actions Range 30 feet; Targets 1 creature Saving Throw Will; Duration until the end of the target's next turn You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the fleeing condition), release what it's holding, drop prone, or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.

Success The creature is unaffected. Failure For the first action on its next turn, the creature must use a single action to do as you command. Critical Failure The target must use all its actions on its next turn to obey your command.

Marcloure commented 3 years ago

I don't know how likely "failure" and "critical failure" happen in PF2, but expending a single action of the creature seems ok for a single action of yours. Depending on the circunstances, that means the target has to expend 1 action running away and another coming back, but it can also take another action instead (like a ranged attack or a spring attack maneuver).

mlenser commented 3 years ago

expending a single action of the creature seems ok for a single action of yours

It's your two actions for their one action.

mlenser commented 3 years ago