Closed mlenser closed 4 years ago
If anything should change here I'd say Greater Invisibility which allows you to bash creatures incessantly should be 3 mana total. I've always thought that was very undervalued.
Following up on my earlier point. I think Greater Invisibility is actually perfect as it currently is. 2 mana for 2 minutes of bashing is pretty good. It can be augmented for a longer duration for 3 mana and countered by 2 mana spells. Sure, you can get away with a bunch of murder in 2 minutes, but it'll be hard to get out of town and if the town has spellcasters they can track you down with spells like Past Impressions.
Based on the discussions above regarding elemental reactions, elemental protection spells, and healing word:
I don't really like the change to the several reaction damage spells (fiery rebuke, winters bite, etc). They now lost their uniqueness and are all the same (apart from the different damage types). Maybe instead of resistance for a turn they could have something else to differentiate them, like a a slow 1 for cold, deny reaction for shock, and perhaps continued damage for fire (reduce initial damage appropriately). We have a lot of copies of spells in different themes and I think they should all be slightly different.
They now lost their uniqueness and are all the same
They all lost their resistance, so they were the "same" before as well ;)
There are differences:
So really it's just Agonizing Rebuke, Fiery Rebuke, and Radiant Rebuke being the same. And of those, Agonizing Rebuke is a Will, Fiery Rebuke is a Reflex, and Radiant Rebuke is a Fortitude.
There could be more differences, but there are definitely thematic differences currently. If you have suggestions for specific spells please open a new issue.
EDIT:
Counterspell should have its DCs increased.
Invisibility probably wants to be rebalanced?
Please open a new issue for these things. :)
5 mana has been released
Use 1-5 catalysts/mana instead of 1-10. So every tier in the game (5, 9, 13, 17) new spells become available, but during that tier the spells are generally the same.
Some goals: