mlenser / kryx-rpg-issues

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Witchcrafter's Ritualist should limit to spells that don't heal #882

Closed Marcloure closed 3 years ago

Marcloure commented 3 years ago

The Witchcrafter's Ritualist says:

At 17th level, you unlock ancient secrets and techniques to master rituals. Any spell you know that has a casting time of an action or longer and costs 2 or less mana becomes a ritual spell for you. When you cast a spell as a ritual that is not normally a ritual, it requires additional consumed material components worth 10 sp for each mana of the spell.

This shouldn't allow using healing spells as rituals, similar to how Ritual Preparation (a Witchcraft) works:

Ritual Preparation As an action, choose a spell you know that does not restore health. You can cast the chosen spell as a ritual until you finish a short or long rest.

mlenser commented 3 years ago

Is this necessary? This effect allows unlimited out of combat healing, but has some costs

1 mana

2 mana

So you can heal ~27 health every 5 minutes for 20 sp. Seems pretty limited.

shemetz commented 3 years ago

To be fair, this is 17th level. I think it's alright to allow unlimited slow healing out of combat at that level.

Marcloure commented 3 years ago

It may be fine, it's just that I believe free healing is usually never safe to have. The Warrior had its regeneration replaced by temporary health, por instance. It may be fine in this case, though, since it would indeed require quite some time to heal multiple characters.

mlenser commented 3 years ago

It's time and money. I'm not opposed to restricting healing, but I also find it kind of thematic for a witch to heal someone over time by spending time and money.

Marcloure commented 3 years ago

It's not a lot of money though, 20 sp shouldn't be a lot at that point. Well, you can buy potions for 75sp, so maybe that is fine.

mlenser commented 3 years ago

Witchcrafter cannot restore health with a ritual from the Ritualist feature.