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Low challenge creatures with stamina makes them stronger #906

Closed Paulorpribeiro closed 3 years ago

Paulorpribeiro commented 3 years ago

I looked specially at Kobolds that got 2 stamina dice (as per their hit dice, I assume) and got quite a bit stronger.

Their damage (1d4+2, so 4.5 average) got a 100% boost (avg of 1d8) if they hit. Of course it's twice per encounter, but hey, how long does a 5 hp kobold live in an encounter?

Now every kobold's first attack will deal twice their previous damage if they hit; and their second attack (if they hit and survive to deliver the attack). If you don't Aoe kill them all, the second round of attacks will certainly kill you. I can't throw 8 kobolds against a party of 4 2nd lvl adventurers anymore, cause they average 9 dmg per hit and probably 2-3 shot a character, keep in mind they only engage with at least 1:2 numeric advantage.

The example only illustrates the issue I want to talk about. Stamina dice for low CR creatures is a bit problematic. It increases the average damage they deal by quite a bit. This is specially true for creatures that attack in large numbers, since each will have the stamina dice. And keep in mind that 2 dice is probably plenty for the average combat duration.

The solution might be to give only one stamina to creatures with CR 1/4 or lower (doesn't solve the issue completely, but makes it better) or to not give low CR critters stamina at all (but that goes against design direction I guess)

Does anyone have other ideas? Am I overreacting? Anyone with real gametable experience with this, although the change is recent, at least regarding kobolds?

Marcloure commented 3 years ago

I don't have much to say, besides reminding that low level PCs have a 6–10 more Health here than in RAW 5e, since they add Health from species.

mlenser commented 3 years ago

This is the case for all creatures, not just Kobolds. Every creature has had stamina dice or mana except some humanoids and fiends for quite a while. It has not been a problem in my games.


I can't throw 8 kobolds against a party of 4 2nd lvl adventurers anymore, cause they average 9 dmg per hit and probably 2-3 shot a character, keep in mind they only engage with at least 1:2 numeric advantage.

My system

2nd level characters with 1 Constitution would have ~23 health on average. 8 from species, 8 from level 1, 5 from level 2, and 2 from Con.

Kobolds deal ~4.5 damage per round, with the possibility of bursting for two rounds where they would deal ~9 damage. 2 attacks, if they hit, would deal ~18 damage. It would take ~1.5 more hits to down an average PC.

Result: It takes ~3.5 hits to down an average PC, assuming no misses. If there are misses with the stamina dice, it would take much longer.

RAW

2nd level characters with 1 Constitution would have ~15 health on average. 8 from level 1, 5 from level 2, and 2 from Con.

Kobolds deal ~4.5 damage per round

Result: It takes ~3.3333 hits to down an average PC

Conclusion

The numbers above assume hits. Creatures will hit ~55% of the time, so you can nearly divide the number of hits in half to determine how many rounds before they down a PC (would be more rounds as stamina dice don't last long).

Seems similar to RAW.


Unrelated: I'll verify if challenge 1/8 creatures should have 1 or 2 stamina dice. Kobolds should also have some cowardly options like scurry.

Paulorpribeiro commented 3 years ago

I think downing it to 1 dice for 1/8 creatures is appropriate. If they don't kill in their nova round, then they are at the mercy of characters, or flee. I might have exaggerated with 2-3 hits to kill, but my whole point is 1/8 creatures have had a 100% boost to damage (twice per encounter) Just like that. We're they that much unbalanced before the last change?

mlenser commented 3 years ago

There are a few factors here:

mlenser commented 3 years ago

Challenge 0 to ¼ now have 1 stamina die.

mlenser commented 3 years ago

Kobold and Kobold Dragonshield have maneuvers that help them move around instead of just damage maneuvers.