mlenser / kryx-rpg-issues

Issue tracker for Kryx RPG
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Fuse Flesh should last for 1 round #929

Closed Marcloure closed 2 years ago

Marcloure commented 2 years ago

https://www.kryxrpg.com/spells/fuse-flesh

The spell paralyzes the target for 1 min/concentration at 3 mana. Other paralyzing spells such as Death Clutch and Memento Mori paralyze the target for only 1 round at 3 mana.

Marcloure commented 2 years ago

I mean, sure, Death Clutch and Memento Mori deal 1d6 damage, but I don't think 3.5 damage covers the longer duration of paralyzed.

mlenser commented 2 years ago
mlenser commented 2 years ago

image

Marcloure commented 2 years ago

Is it the save difference (Will vs. Fort) that makes Fuse Flesh paralizing at 2 mana balanced with Stasis stunning at 2 mana? I mean, paralyzation is considerably stronger... if that is it, then I really wasn't expecting Fortitude saves have such a higher success rate.

Marcloure commented 2 years ago

Also, Archon's Trumpet augment maybe have to be adjusted then.

shemetz commented 2 years ago

@mlenser minor note - Stasis's range is 10m and not 20m, so either the spreadsheet is wrong or the website is wrong.

mlenser commented 2 years ago

Is it the save difference (Will vs. Fort) that makes Fuse Flesh paralizing at 2 mana balanced with Stasis stunning at 2 mana? I mean, paralyzation is considerably stronger... if that is it, then I really wasn't expecting Fortitude saves have such a higher success rate.

Fort and Will are different, especially when used each round.

Fort:

image

Will:

image