mlenser / kryx-rpg-issues

Issue tracker for Kryx RPG
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Change saving throws to only deal half if the save fails by 4 or less? #972

Closed mlenser closed 1 year ago

Marcloure commented 2 years ago

I am not sure this is a perfectly good idea. First, it's nice to have some differentiation between saving throws and attacks if they are to be different. Second, this would mainly increase the damage of spells and breath weapons on a hit, which I think are sufficiently high currently.

mlenser commented 2 years ago

Second, this would mainly increase the damage of spells and breath weapons on a hit, which I think are sufficiently high currently.

It would be accompanied by an increase in the difficulty to account for this.

mlenser commented 1 year ago

The degrees of success system is sufficient for this. https://github.com/mlenser/kryx-rpg-issues/issues/961