mlevison / high-performance-teams-game

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Production Support 2nd attempt #107

Open mlevison opened 3 years ago

mlevison commented 3 years ago

@Xiphe I'm finally at the stage we're I'm ready to code this.

The scenario. In round 7 - their product goes live and so by round 8 they could be hit by production support issues.

Is this best handled as a per round side effect in rounds 8 and higher? Or a gremlin? or Magic?

Xiphe commented 3 years ago

Hm, with the system we have in place now it seems to me as if this is best implemented as yet another hidden score similar to gremlins.

I think this can not be implemented as using the gremlin system because

  1. gremlins can only occur once
  2. I assume a production support issue and gremlins can occur at the same time? Currently there can only be one gremlin per round

We can not implement it as per-round side effect because

  1. The round side effect can not include randomness otherwise the review/log would not be accurate
mlevison commented 3 years ago

Ok - in theory this can occur multiple times. If we add another "hidden mechanism" we should design so I could rework at a later date for newly weird and random things.

Xiphe commented 3 years ago

If we add another "hidden mechanism" we should design so I could rework at a later date for newly weird and random things.

You mean building it so that it can be re-used for future ideas?

I'd strongly advise to not predict the future and don't build stuff for ideas you haven't had yet.

Xiphe commented 3 years ago

Let me know when you'd like to talk about this or if I should implement s.th.

mlevison commented 3 years ago

I'd strongly advise to not predict the future and don't build stuff for ideas you haven't had yet.

It's funny - I'm normally the one giving people that advice. Let's just stick to the plan and make it a hidden effect score similar to gremlins.