Closed GoogleCodeExporter closed 9 years ago
Good idea.
FYI ppm.cpp has changed a bit (not released yet) as I improved the performance
by
doing less writes, so the patch will need some merging.
http://github.com/acaudwell/Gource/commit/7857f6fe0e5dd3e25034f7d6b31ec83fd3564e
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Original comment by acaudw...@gmail.com
on 18 Jan 2010 at 7:42
[deleted comment]
Here's a patch against current git. It's a bit more C++ oriented...
Original comment by Highland...@gmail.com
on 18 Jan 2010 at 8:40
Attachments:
Nice. I will try it out later this week.
Original comment by acaudw...@gmail.com
on 18 Jan 2010 at 8:48
Hi. I've merged your code into this branch:
http://github.com/acaudwell/Gource/tree/ppmthread
http://gource.googlecode.com/files/gource-0.24-beta1.tar.gz
I've changed the code to use the SDL_thread API since that is more portable (the
SDL_thread API is essentially identical). I made a few other changes like adding
double buffering, and doing the pixel flipping on the video card.
In my tests its about 2fps faster (11fps vs 9fps) with the thread than without
using
this command line:
./gource --stop-at-end --output-ppm-stream - | ffmpeg -y -b 3000K -r 60 -f
image2pipe
-vcodec ppm -i - -vcodec libx264 gource.mp4
(running against Gource.git)
It'd be good if you could have a look over changes before I add this to the
master.
Cheers
Original comment by acaudw...@gmail.com
on 28 Jan 2010 at 3:02
I've updated the beta:
http://gource.googlecode.com/files/gource-0.24-beta2.tar.gz
Original comment by acaudw...@gmail.com
on 31 Jan 2010 at 10:30
Original comment by acaudw...@gmail.com
on 31 Jan 2010 at 10:37
Original issue reported on code.google.com by
Highland...@gmail.com
on 18 Jan 2010 at 7:28Attachments: