mm201 / pkmn-classic-framework

Pokémon application logic for Generation IV and V, including servers
http://pkmnclassic.net/
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> > > Has there been any cool & notable progress that I missed out on? I came across this a while back and it piqued my interest, so I decided to have a go at figuring this out for fun and experience. It seems that the hardest part has already been done, so admittedly all I have really done so far was write a local DNS server and some _very_ simple server emulators based on the groundwork that has been laid down until now & messed with some of the values. #121

Closed Pyrochrome closed 1 year ago

Pyrochrome commented 1 year ago
          > > > Has there been any cool & notable progress that I missed out on? I came across this a while back and it piqued my interest, so I decided to have a go at figuring this out for fun and experience. It seems that the hardest part has already been done, so admittedly all I have really done so far was write a local DNS server and some _very_ simple server emulators based on the groundwork that has been laid down until now & messed with some of the values.

I'm currently at the point where I am able to tuck in and wake up a Pokémon, as well as catch downloaded Pokémon in the Entralink/Dream World. (Although the provided data is far from complete.) image image I'm currently not very experienced when it comes to reverse engineering DS games (couldn't for the life of me figure out how to debug them in realtime..), but I'd love to share any of my findings with you, should you find them interesting!

You wouldn't mind opening your own repo for this, would you? I'm curious about replicating the same thing on my own computer.

If nobody beats me to it, I might make a simple open-source tool that allows you to download any Pokémon, item and (custom) C-Gear/Pokédex skin you want.

atm, DSLink has repos for it. https://github.com/NDSLink/dream-server

Originally posted by @zurgeg in https://github.com/mm201/pkmn-classic-framework/issues/8#issuecomment-1556355700