mm201 / pkmn-classic-framework

Pokémon application logic for Generation IV and V, including servers
http://pkmnclassic.net/
Other
219 stars 43 forks source link

Pokémon World Tournament downloads #87

Open mm201 opened 3 years ago

mm201 commented 3 years ago

This is a feature in BW2 I haven't even looked at yet but it's something we should support.

mm201 commented 3 years ago

They seem to be on dls1. It should be possible to host them in a manner similar to mystery gifts.

InternalLoss commented 3 years ago

I have no clue of their origin, but there's PWT_custom_X.bin files I have in my DLS1 list:

PWT_custom_E.bin    MgAwADEAMgAgAFAAVABXACAA8YKeig**    WBT_E       55540
PWT_custom_F.bin    MgAwADEAMgAgAFAAVABXACAAz06eig**    WBT_F       55540
PWT_custom_G.bin    MgAwADEAMgAgAFAAVABXACAA7HKeig**    WBT_G       55540
PWT_custom_I.bin    MgAwADEAMgAgAFAAVABXACAACk.eig**    WBT_I       55540
PWT_custom_S.bin    MgAwADEAMgAgAFAAVABXACAAf4meig**    WBT_S       55540

same way C-Gear/Pokédex skins were/are

AdmiralCurtiss commented 2 years ago

It's been some time but I want to say that I made those custom ones? The history over at https://github.com/barronwaffles/dwc_network_server_emulator/tree/master/dlc/IRAO suggests that too. I wanna say those were combined from regular ones so more of them were available to download at once? Like, you can only have 3 stored on cart but it can offer up to 12 to download at once or something.

The unaltered ones we captured at the end of the server lifetime were:

PWT_121120_E.bin    MgAwADEAMgAgAFAAVABXACAA8YKeig**    WBT_E           55540
PWT_121120_F.bin    MgAwADEAMgAgAFAAVABXACAAz06eig**    WBT_F           55540
PWT_121120_G.bin    MgAwADEAMgAgAFAAVABXACAA7HKeig**    WBT_G           55540
PWT_121120_I.bin    MgAwADEAMgAgAFAAVABXACAACk.eig**    WBT_I           55540
PWT_121120_S.bin    MgAwADEAMgAgAFAAVABXACAAf4meig**    WBT_S           55540

I still have those files if you need 'em.

InternalLoss commented 1 year ago

Just to confirm this does work currently on Wiimmfi with my DLS1 server, so this should probably be made into a DLS1 issue or similar (as I know you wished to work on that in future?)