mmatl / pyrender

Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
http://pyrender.readthedocs.io/
MIT License
1.31k stars 225 forks source link

Wireframe meshes affect casted shadows #195

Open berendbaas opened 3 years ago

berendbaas commented 3 years ago

This might be a won't-fix, but it'd be nice if there was a render flag such that wireframe meshes in the scene don't affect the shadowmap. I'm not sure if my workflow is nonstandard, but I run into the following scenario, where I'd like to inspect meshes surrounded by other meshes. Toggling these surrounding meshes to wireframes still seems to cast a shadow on the inner objects.