This might be a won't-fix, but it'd be nice if there was a render flag such that wireframe meshes in the scene don't affect the shadowmap. I'm not sure if my workflow is nonstandard, but I run into the following scenario, where I'd like to inspect meshes surrounded by other meshes. Toggling these surrounding meshes to wireframes still seems to cast a shadow on the inner objects.
This might be a won't-fix, but it'd be nice if there was a render flag such that wireframe meshes in the scene don't affect the shadowmap. I'm not sure if my workflow is nonstandard, but I run into the following scenario, where I'd like to inspect meshes surrounded by other meshes. Toggling these surrounding meshes to wireframes still seems to cast a shadow on the inner objects.