mmatl / pyrender

Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
http://pyrender.readthedocs.io/
MIT License
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how to render a mesh without anti-aliasing #201

Open mhq6634 opened 3 years ago

mhq6634 commented 3 years ago

Is there a method to render a human mesh without anti-aliasing? I have tried rendering a human mesh (with iuv values) and want a solid distinction between the background and the human body. However, now I am getting an aliased image instead (as shown in the image below):

image iTerm2 jrSLLQ 000391

pbsds commented 2 years ago

To my understanding, this is work in progress. Here is a hack you could try.