Is there a method to render a human mesh without anti-aliasing? I have tried rendering a human mesh (with iuv values) and want a solid distinction between the background and the human body. However, now I am getting an aliased image instead (as shown in the image below):
Is there a method to render a human mesh without anti-aliasing? I have tried rendering a human mesh (with iuv values) and want a solid distinction between the background and the human body. However, now I am getting an aliased image instead (as shown in the image below):