mmatl / pyrender

Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes.
http://pyrender.readthedocs.io/
MIT License
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Question: static object with different camera position #220

Closed fengfengfeng666 closed 2 years ago

fengfengfeng666 commented 2 years ago

Hi,

I want to render a depth image with following situations: the target obj should be located on the global frame with position (0, 0, 0), and don't move. the position of the camera should be setted on different position and then render depth images, but all of them should point at the object.

I want to ask, if I could use pyrender to realise it, if it is possible, how to set the camera parameter?

Thanks.