Hi, I'm using pyrender to render some indoor images. I found out that offscreenrendered results are terrible. At first, I thought it was some setting problem, so I went through relative docs and tried different settings including light model/camera model/light intensity. But still, the rendered image looks bad.
Results rendered by pyrender(offscreenrender,orthographic camera, intensity=10.0,color=[1.0,1.0,1.0], directionallight(translated use camera pose)):
Results saved by cloud compare's Render to File function:
As you can see, color of the second image is way better than the first one. Finally, I ran pyrender.Viewer() to show the whole scene and I found out it was bad from the beginning.
pyrender.Viewer result:
Cloud compare view result:
Is there any operation can be done to fine-tune the pyrender's rendering results? From where I stand, I think the color displaying or the lighting method used in pyrender is the main reason.
Hi, I'm using pyrender to render some indoor images. I found out that offscreenrendered results are terrible. At first, I thought it was some setting problem, so I went through relative docs and tried different settings including light model/camera model/light intensity. But still, the rendered image looks bad.
Results rendered by pyrender(offscreenrender,orthographic camera, intensity=10.0,color=[1.0,1.0,1.0], directionallight(translated use camera pose)):
Results saved by cloud compare's Render to File function:
As you can see, color of the second image is way better than the first one. Finally, I ran pyrender.Viewer() to show the whole scene and I found out it was bad from the beginning.
pyrender.Viewer result:
Cloud compare view result:
Is there any operation can be done to fine-tune the pyrender's rendering results? From where I stand, I think the color displaying or the lighting method used in pyrender is the main reason.