I would like to render the depth of the back side of the objects, where I need to modify the source code to pick the intersection between the ray and mesh surface with the largest depth value when dealing with occlusions. Is it possible to do it in pyrender, and could someone point out where to modify the code?
Hi,
I would like to render the depth of the back side of the objects, where I need to modify the source code to pick the intersection between the ray and mesh surface with the largest depth value when dealing with occlusions. Is it possible to do it in pyrender, and could someone point out where to modify the code?