I found a tutorial for RPG Maker VX Ace, where you can add "LOOPSTART" and "LOOPLENGTH" to OGG files with Audacity. "LOOPSTART" and "LOOPLENGTH" are measured in samples. This would be pretty handy to make for example some SNES Mario music loop correctly and seamless.
Is this possible to be implemented into Super Mario War? Since it has support for OGG files.
I found a tutorial for RPG Maker VX Ace, where you can add "LOOPSTART" and "LOOPLENGTH" to OGG files with Audacity. "LOOPSTART" and "LOOPLENGTH" are measured in samples. This would be pretty handy to make for example some SNES Mario music loop correctly and seamless.
Is this possible to be implemented into Super Mario War? Since it has support for OGG files.