mmdanggg2 / D3D9DrvRTX

Unreal Engine 1 RTX Remix Render Device
12 stars 0 forks source link

Unclear on how to fix pink textures #4

Closed msimic closed 2 months ago

msimic commented 3 months ago

A lot of map textures and player effects are pink. I understand that the game generates these in runtime. Is there a way to fix these? Can these be downloaded from somewhere or?

The log file on a few maps produces these:

C:\GAMES\Unreal Tournament\System\UnrealTournament.log (37 hits) Line 120: Dev: Generating magic hash texture for 'RainFX.Hfluid2' Line 121: Dev: Generating magic hash texture for 'NaliFX.ShaneFx.TORCHES2' Line 141: Dev: Generating magic hash texture for 'RainFX.Hfluid2' Line 142: Dev: Generating magic hash texture for 'NaliFX.ShaneFx.TORCHES2' Line 269: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.bluestuff' Line 270: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.Top' Line 271: Dev: Generating magic hash texture for 'Botpack.ShaneFx.top3' Line 272: Dev: Generating magic hash texture for 'hubeffects.Goop3' Line 273: Dev: Generating magic hash texture for 'SpaceFX.worm3b' Line 276: Dev: Generating magic hash texture for 'Botpack.Ammocount.AmmoLed' Line 277: Dev: Generating magic hash texture for 'Botpack.Ammocount.miniammoled' Line 385: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.bluestuff' Line 386: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.Top' Line 387: Dev: Generating magic hash texture for 'Botpack.ShaneFx.top3' Line 388: Dev: Generating magic hash texture for 'hubeffects.Goop3' Line 389: Dev: Generating magic hash texture for 'SpaceFX.worm3b' Line 397: Dev: Generating magic hash texture for 'Botpack.Ammocount.miniammoled' Line 398: Dev: Generating magic hash texture for 'UnrealShare.Belt_fx.ShieldBelt.N_Shield' Line 399: Dev: Generating magic hash texture for 'UnrealShare.Belt_fx.UDamageFX' Line 400: Dev: Generating magic hash texture for 'Botpack.Ammocount.AmmoLed' Line 497: Dev: Generating magic hash texture for 'hubeffects.LavaBEF' Line 498: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.bluestuff' Line 499: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.Top' Line 500: Dev: Generating magic hash texture for 'Botpack.ShaneFx.top3' Line 501: Dev: Generating magic hash texture for 'UnrealShare.Belt_fx.Invis.Invis' Line 502: Dev: Generating magic hash texture for 'Liquids.liquid9' Line 510: Dev: Generating magic hash texture for 'UnrealShare.Effect56.fireeffect56' Line 511: Dev: Generating magic hash texture for 'UnrealShare.Belt_fx.ShieldBelt.N_Shield' Line 512: Dev: Generating magic hash texture for 'Botpack.Ammocount.FlakAmmoLED' Line 513: Dev: Generating magic hash texture for 'Botpack.Ammocount.miniammoled' Line 642: Dev: Generating magic hash texture for 'Botpack.ShaneFx.top3' Line 650: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.bluestuff' Line 651: Dev: Generating magic hash texture for 'Botpack.ShaneFx.Health.Top' Line 652: Dev: Generating magic hash texture for 'Botpack.Ammocount.FlakAmmoLED' Line 653: Dev: Generating magic hash texture for 'UnrealShare.Belt_fx.ShieldBelt.N_Shield' Line 654: Dev: Generating magic hash texture for 'Botpack.Ammocount.miniammoled' Line 655: Dev: Generating magic hash texture for 'UnrealShare.Belt_fx.UDamageFX'

mmdanggg2 commented 3 months ago

Did you read the readme?

msimic commented 3 months ago

Did you read the readme?

Ah so we dont need them at all, so if any such texture comes in the log we can put it there? If that is so fine, but then the blacklist file can be the same for all users and could be put on github? Or even... why do we need it? If it comes in the log it can be blacklisted by default? Or even better: if a texture with that ID doesn't exist, why even try anything and draw it pink instead?

mmdanggg2 commented 3 months ago

Well if you're not going to start replacing those textures with remix and you just want to play it as is then you can just turn the hash textures off in the ini file as described.

msimic commented 2 months ago

Ah I misunderstood the scope of this project then. I tought this was a rtx remix mod for UT. I understand now. This is only a renderer that supports it. It explains also that materials dont seem to be changed (no reflectivity etc). Do you know if there is some actual mod already for download that does the remix tweaks?

mmdanggg2 commented 2 months ago

There is at least one I know of in the works but not released yet for UT99, but yes this project is only the renderer that enables remix to work with the games.