I'm using gbsplay to generate channel isolated wav output (one wav file containing only channel 1, one wav file containing only channel 2, etc.) of this track. the pulse 0 and wav channels of this track both begin with silence, so I've been passing -T 10 to gbsplay, like so:
my ears say that channels 1, 2, and 4 are all in sync with one another (and with the full mix wav), but that channel 3 is out of sync.
one way that you might be able to hear this discrepancy is by:
loading all five wav files into a program like Audicity;
panning the full mix hard left and the separated channels hard right; and
muting and unmuting channels to hear what sounds in sync and what doesn't.
it might be challenging for a listener unfamiliar with this song to hear the discrepancy, as the unfamiliar listener may hear the discrepancy as an instance of the track employing a delayed note effect.
game: Robopon: Sun Version track: 10
I'm using gbsplay to generate channel isolated wav output (one wav file containing only channel 1, one wav file containing only channel 2, etc.) of this track. the pulse 0 and wav channels of this track both begin with silence, so I've been passing
-T 10
to gbsplay, like so:my ears say that channels 1, 2, and 4 are all in sync with one another (and with the full mix wav), but that channel 3 is out of sync.
one way that you might be able to hear this discrepancy is by:
it might be challenging for a listener unfamiliar with this song to hear the discrepancy, as the unfamiliar listener may hear the discrepancy as an instance of the track employing a delayed note effect.