Closed Dockter closed 12 years ago
Add a node to the mmoCore config file -
player_colors:
- group.admin=GOLD
- op=YELLOW
- some.other.permission=5
- yet.another=a
"op" is a special case, as is "default". The colours themselves either have to be the single digit colour code (lower case 0-9a-f) or the actual colour name from here - https://github.com/Bukkit/Bukkit/blob/master/src/main/java/org/bukkit/ChatColor.java
That didn't work.
I added this:
player_colors:
to mmoCore.yml, had zero affect.
Are you sure that you actually have a permission node "group.admin" that the player is a member of? It's not called something like "admin" ?
Admin: default: false permissions:
This is the start of the Admin permission node, is it case sensative?
Probably - but there's definitely no "group." prefix - I tend to using all lower case for permissions just to be consistent ;-)
So then mmo doesn't understand the Essentials Group manager permissions?
I'm not going to add support for half a dozen permissions plugins - so I only support built in SuperPerms (ie Bukkit Permissions) - all the permissions managers translate to that, but there's no group support, so you have to do things different ways.
Is there a way to do a permanent override for specific usernames?
Then do you mind if I modify it and use a custom version that can read Groupamanger permissions?
Feel free - it's why it's open source - if you want to push it back into the repo then feel free to send a pull request - I'm not against having it, purely against doing it ;-)
Your code for mmoInfo is impressive, virtually impossible for me to follow at my stage of java knowledge.
I would have thought getting it to display Balance: (money) though iconomy would have been simple, HAHAHA
http://dl.dropbox.com/u/25308568/mmoInfoGolds.jar
it's a very rude version, lightweight and NOT official.
it adds your money to the info bar using mmo.info.golds permission and {golds} as token. updates every two seconds when a player moves, i need to study java more to do better.
Oceanor can I have the source code for that?
Is a Gem.
i'm updating this plugin to update money value just one time and just when player's moneys changes.. then i'll post plugin to bukkitdev with source
Is it using Vault yet? Had a Register based version for quite a while, but it's impossible to build in Jenkins, so can't be properly maintained...
Yes, its using Vault.
oh well, if you want, here is the source code, and tomorrow i'll see what i can do.. i'm working on ocemanabar for now..
remember it's a bad written and awful version, i had to count 20 ticks when player is moving to avoid too much useless money refresh.. i need to implement an update when money changes. The problem is I dont know if an event such that exists, neither in iconomy and or vault.. :)
I've setup the mmoInfoGold repo if you want to commit there - your pastebin is invalid btw :-P
http://pastebin.com/SU7eKXPB oh god, what i've done! XD tomorrow i'll commit there! thanks!
mmoInfoGold now released, and I rewrote the code to be at most 1/tick, rather than 1/20th move - should stop things being too bad (no need for setDirty btw, it's automatic on change)...
Tried using it, says mmoInfo was already loaded, I tried it without mmoinfo.jar and then a whole bunch of stuff failed.
i'm trying this version now! i love to learn from examples instead of theories! ^^ tonight i'll read all changes :) :)
Sorry - changed everything except the plugin.yml - try again lol
ps: we were speaking of mmochat, i've found a bug in it, simply the messages doesn't show in dynmap.. when channels were not working, this thing was working (awful english, late night and foreign language :P)
That's because it's probably watching the chat event - and mmoChat has got to totally replace that, unless I change the priority or something, it's not really something that can be fixed directly (as we provide personalised messages to every player, instead of a global message like most other chat plugins)
uhm i cant understand how this new mmoinfo gold works.. when check returns to false? and how many checks it does in a second? 20? because i was using a version with 20 checks per second (and only onplayermove) and with 6 users online lag was like hell; disabling that version it all went ok (from 1.5/2s delay to 0)
onTick is called 20 times a second, I actually copied the code over from the Coords one - so it only changed when onPlayerMove was called... Just committed a change so it updates once a second - and it will only send an update to the player when the gold value actually changes...
Needs a formatting update, and options for setting what is shown...
whats the new permissions / token for the yml?
I tried Rycochets version with mmo.info.golds and {golds} and it was ignored.
Lol - because it's mmoInfoGold, mmo.info.gold and {gold} - no "s" on the end :-P
lol i'm hating mmoChat, the ChatAPI has a single, private, constructor and I can't create a plugin to bridge mmochat and dynmap, sending a standard message when a mmochat message is sent.. :(
trying with a reflection now :D
edit: my stupidity knows no bounds! I think i just need a customlistener to MMOChatEventAPI.. edit2: success! (noobish) +2 exp. you reached level 2 of 100! http://pastebin.com/rrygg3gi http://pastebin.com/2GFNiXxG
edit3: why with this plugin that bastard spam me 54 times every message? like this: http://pastebin.com/4mavJRXe :(
edit4: think i've understood, the message loops through mmochat listener and himself :P than i get kicked for spam..
You've got to remember that the mmoChat message is uniquely formatted to every player - so use a MONITOR listener, then just listen for the channels you want to forward on, and then push them into dynmap - you'd probably need a custom dynmap build, because there's no other way to do the chatting...
lol sorry for using this page to ask, promise is last thing..
i've done a working version of the bridge, but is hacky as hell: http://pastebin.com/T9us1V7D commented rows are theorically much much better, but when someone write a message in chat, a NPE occurs:
java.lang.NullPointerException at me.oceanor.MMOChatDynmapBridge.MMOChatListener.onMMOChatEvent(MMOChatListener.java:24) at me.oceanor.MMOChatDynmapBridge.MMOChatListener.onCustomEvent(MMOChatListener.java:16)
Just had a look at the dynmap sources, and you should be able to do things a lot cleaner - and possibly get it as a Pull Request to them. Have a look at the HeroChat handler - around line 205: https://github.com/webbukkit/dynmap/blob/master/src/main/java/org/dynmap/herochat/HeroChatHandler.java#L205
It doesn't need any of the reflection stuff as we already provide the event, so I'd suggest using that instead.
Not sure where you're getting the NPE from, but can't see where that DynmapCommonAPI comes from either...
Can you point me to the location in which I could find the location to modify certain people's chat colors (username) based on their group level set in group manager