Closed GoogleCodeExporter closed 8 years ago
I noticed, that the armature seems to be swapped always. I tried to export a
mesh with an armature animation without any axis swapping. This worked for the
mesh, but the armature is still swapped (checked with Ogre Meshy). I used 0.3.6.
Original comment by alexande...@gmail.com
on 23 May 2011 at 9:02
axis swap needs improvement, accepted.
Original comment by goatman.py@gmail.com
on 5 Jun 2011 at 10:25
the new default axis swap (x,z,-y) is the only axis swap that will work
correctly until this gets fixed.
Original comment by goatman.py@gmail.com
on 18 Jun 2011 at 6:33
You've changed the swap axis in 0.5.0 to the ogre default (-x,z,y), but I don't
understand what you mean by that. IMO, (x,z,-y) makes the most sense since
Ogre's z axis is the odd one out and that's the one that should change. X and Y
are the screen axes (http://www.ogre3d.org/tikiwiki/Basic+Tutorial+1 - See
coordinates and vectors) and I think it's strange and confusing when the X axis
is swapped.
Also, why was the swap axis option removed?
Original comment by mohdakra...@gmail.com
on 13 Aug 2011 at 7:51
swap axis now fixed at x,z,-y
axis swap option can be put back after armature swap "class Skeleton" supports
it.
Original comment by goatman.py@gmail.com
on 18 Aug 2011 at 1:21
Original issue reported on code.google.com by
Graue...@gmail.com
on 11 May 2011 at 8:12