mmonem / blender2ogre

Automatically exported from code.google.com/p/blender2ogre
GNU Lesser General Public License v2.1
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axis swap options #36

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
There used to be an option to control axis swapping from the GUI, which has 
been removed... this was useful, not all of us use Ogre's "default" axis layout 
(e.g. my application has the ground plane on x-y with z up, and correspondingly 
I want to export xyz axes directly as xyz...)

There's been some discussion on the Ogre forum regarding this 
(http://www.ogre3d.org/forums/viewtopic.php?f=8&t=61485&p=437696#p437696) 
consider this an official feature request to put the GUI option back, thanks! :)

Original issue reported on code.google.com by ejtt...@gmail.com on 26 Aug 2011 at 12:11

GoogleCodeExporter commented 8 years ago
Would be great if the script would remember the last-used export settings too, 
so I didn't have to redo it each time...

Original comment by ejtt...@gmail.com on 26 Aug 2011 at 12:14

GoogleCodeExporter commented 8 years ago
fix on next release

Original comment by goatman.py@gmail.com on 26 Aug 2011 at 1:21

GoogleCodeExporter commented 8 years ago
axis swap is back
http://blender2ogre.googlecode.com/files/io_export_ogreDotScene-prerelease.zip

Original comment by goatman.py@gmail.com on 1 Sep 2011 at 11:32

GoogleCodeExporter commented 8 years ago
Thanks!
(Consider adding storage to restore last-used settings (export items, axis 
mode, etc.) if you get around to it :)

Original comment by ejtt...@gmail.com on 1 Sep 2011 at 2:12

GoogleCodeExporter commented 8 years ago
will add last-used axis mode save to config, so user won't have to change every 
time they restart blender. (next release)

Original comment by goatman.py@gmail.com on 2 Sep 2011 at 11:47