mmonem / blender2ogre

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Get FPS for animation from render settings (ogre forum patch by LiMuBei » Fri Jan 07, 2011 2:23 pm) #4

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Extracts from our Ogre 3D forum topic "Blender25 Ogre Exporter + extended 
.scene format" :
http://www.ogre3d.org/forums/viewtopic.php?f=4&t=61485&start=25

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by LiMuBei » Fri Jan 07, 2011 2:23 pm

[...]
I attached my version in case anyone wants to give it a try. I tested it with 
Blender 2.56a Beta from blender.org on Win7 64bit. 
[...]
- get FPS from render settings (wasn't in the version I grabbed)

(patched file is the same as in issue 3 : 
http://code.google.com/p/blender2ogre/issues/detail?id=3)
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What I understand is that the patch provided is NOT COMPLETE (I've seen a 
"30fps" replaced by a "25fps" hardcoded instead of using the "fps" variable :
as I have not set up an animation to reproduce this problem, I am not currently 
able to correct it myself securely 

Original issue reported on code.google.com by sebastie...@gmail.com on 18 Mar 2011 at 9:53

GoogleCodeExporter commented 8 years ago
finally, this is fixed in the next release 0.5.0

Original comment by goatman.py@gmail.com on 13 Aug 2011 at 3:51