mmonem / blender2ogre

Automatically exported from code.google.com/p/blender2ogre
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material not opened when using ogremeshy #43

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Open the attached skull .blend file
2. select skull
3. export to ogre format

What is the expected output? What do you see instead?
The skull shows up white in meshy, the material seems to not works or not be 
loaded properly.

What version of the product are you using? On what operating system?
blender 2.61, last blender2ogre stable 0.5.5

Please provide any additional information below.
I installed all required dependencies (OgreXMLConverter)
Don't know if the fact that the fact the generated mesh is of version 1.40 can 
pose problem (Meshy console gives me a warning)

Original issue reported on code.google.com by ezjonas on 30 Dec 2011 at 7:46

GoogleCodeExporter commented 8 years ago
this is a problem with OgreMeshy, it can not work with RealXtend shaders.

Original comment by goatman.py@gmail.com on 18 Feb 2012 at 8:07