mmonem / blender2ogre

Automatically exported from code.google.com/p/blender2ogre
GNU Lesser General Public License v2.1
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add operationtype to <submesh ..> #46

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
That makes some tools( like ogre->bullet mesh converters) to work proper with 
vertex buffers.

Just add operationtype="triangle_list" to <submesh>es.

Original issue reported on code.google.com by jauthu on 3 Feb 2012 at 10:46

GoogleCodeExporter commented 8 years ago
Fixed in 
http://code.google.com/p/blender2ogre/source/detail?r=47b422527114d1bbcd46a14318
4f6e0bb5ba1cc5

Original comment by jo...@adminotech.com on 10 Sep 2012 at 12:18