Closed attitudechunfeng closed 6 years ago
Sorry, what is the optimization in this case? Since WORLD is implemented in C++ that does not include OS-dependent code, you are able to use it in any platform that can compile C++. If possible, please give me more information in the optimization.
I have attempted to make WORLD run on android platform, and in fact it can work well. However, when synthesize audio, its speed is 10 times slower than it performs on PC. So my question is that is there any android(arm) platform specified optimization to narrow the speed gap of different platforms?
Unfortunately, I don't have any optimized version for android platform. It is difficult for the current algorithm to achieve the required speed. Down sampling is one of the ideas, but it would not be able to achieve the requirement.
I'm trying to speed up it, and the prototype can achieve the speed that is two times faster than the current version.
Could you provide the prototype version of codes? thks
It is not implemented on C++ (I usually use MATLAB for test). I'll released the alpha version after implementing on C++. There are several bugs in this version, so I'm debugging.
I'm looking forward it!
Hi @mmorise any update?
邮件已收~谢谢 by 王春峰
I'd like to know is there an optimization version of world for mobile platform such as android?