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mmp
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pbrt-v2
Source code for the version of pbrt described in the second edition of "Physically Based Rendering"
http://pbrt.org
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Wrong direction of shading tangents in Triangle::GetShadingGeometry causing wrong bump mapping
#61
z-boson
closed
1 year ago
1
Corrected vs2015 Release build settings
#60
Gfans
closed
7 years ago
2
Using the same code build on Windows and Linux got different result.
#59
sherrychen32
opened
7 years ago
0
UniformSampleSphere in AmbientOcclusionIntegrator::Li
#58
matt77hias
closed
6 years ago
1
villa-daylight.pbrt
#57
cslooey
closed
8 years ago
1
How to use pbrt to render an animation sequences?
#56
pengwang123
opened
8 years ago
1
Fix the bug about the direction of Normal.
#55
nothinglo
opened
8 years ago
2
Ambient occlusion in scenes with light sources
#54
matt77hias
closed
6 years ago
1
Fix vs2015 build
#53
bonizz
closed
8 years ago
1
PermutedRadicalInverse() is horribly broken
#52
mmp
closed
8 years ago
0
BVH Cost Function
#51
mmostajab
opened
8 years ago
2
Set up project to work with Visual Studio 2015
#50
Niederb
closed
8 years ago
1
Modified prebuild process to automatically find bison and flex
#49
jrsmith17
closed
9 years ago
1
a few changes for compiling with OpenBSD 5.7
#48
juliendehos
closed
9 years ago
1
Fix Paraboloid::Area().
#47
ghost
closed
9 years ago
1
Partial derivatives for Disk.
#46
ghost
closed
9 years ago
1
L2-Norm in exrdiff
#45
mrecachinas
closed
1 year ago
1
Distribution1D::SampleContinuous problem
#44
mario007
closed
9 years ago
1
Remove #metropolis.cpp# and add temp editor files to gitignore
#43
mrecachinas
closed
9 years ago
1
Remove #error directive for g++ 4.8.2
#42
cgmb
closed
9 years ago
1
4D noise
#41
unicomp21
closed
9 years ago
9
build issue
#40
unicomp21
closed
9 years ago
1
Fixed validity of output pbrt file
#39
TobiasPott
opened
9 years ago
0
Fix ray differential calculation in SpecularTransmit
#38
lpanian
closed
5 years ago
1
Remove OpenEXR library dependency.
#37
syoyo
closed
6 years ago
3
About screen clamping in irradiance cache.
#36
2H0U
closed
6 years ago
1
Add O(N*log(N)) kd-tree construction algorithm
#35
ghost
closed
1 year ago
1
Createdepth
#34
kysucix
opened
9 years ago
0
fix the uint8 overflow bug in recursiveBuild function
#33
ghost
closed
10 years ago
1
PBRT does not handle single-channel EXR textures
#32
NextDesign1
closed
10 years ago
1
Texture blurring at the focal plane in scenes with DOF.
#31
jonasdeyson
closed
10 years ago
2
Question about photon power
#30
2H0U
closed
10 years ago
1
ringing pattern generated by path tracing
#29
HoverDong
closed
8 years ago
3
Fixes for VS2012 build
#28
Reedbeta
closed
10 years ago
1
Fix a couple of VS2012 build issues
#27
Reedbeta
closed
10 years ago
2
invalid LookAt causes crash
#26
mmp
closed
10 years ago
0
artifacts when EWA magnifies texels
#25
mmp
opened
10 years ago
0
Default Hyperboloid shape loops forever
#24
mmp
opened
10 years ago
0
Search Path parsing problem
#23
mmp
closed
10 years ago
1
Samples of zero probability
#22
mmp
closed
8 years ago
1
Windows 7 build issue
#21
mmp
closed
10 years ago
1
Normalization of dpdu/dpdv in Triangle::GetShadingGeometry causing wrong bump mapping
#20
mmp
opened
10 years ago
0
add #include<algorithm> because std::min,std::max
#19
heroboy
closed
10 years ago
1
Make a copy of a filename passed to DirectoryContaining()
#18
steelman
closed
10 years ago
0
Problems in Visual Studio and StdInt.h
#17
tonka3000
closed
10 years ago
1
incompatiable with gcc 4.8.2
#16
zhou13
closed
10 years ago
4
add src/build to gitignore
#15
huahang
closed
10 years ago
0
Build files for VS2012 + relevant .gitignore changes.
#14
lamarqua
closed
10 years ago
0
Build issues VS2012
#13
lamarqua
closed
10 years ago
4
0 is incorrectly considered a power of 2 in function IsPowerOf2
#12
GraphicsMe
closed
10 years ago
3
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