Closed oscarbg closed 6 years ago
There aren't any immediate plans to do that--sorry. (I realize it's sort of a tease to blog about it but not make it available.)
The code is very much in flux; it's not always stable; it's not backwards compatible with pbrt-v3 here and there; there's no documentation; all those sorts of things. I hope at least that the blog posts have provided enough detail to be able to fairly easily reproduce those savings.
thanks anyway..
Hi, reading "Swallowing the elephant (part 4)" (BTW thanks for your great blog posts..), I see: "Today’s pbrt-next uses 41 GB—about half was much" I have a PC with 32GB RAM and want to try rendering Moana scene with PBRT but seems pbrt-3 branch using 80GB+ mem a little to much even with virtual memory.. seeing no pbrt-next branch here on Github wondering if you are open to open sourcing your current pbrt-next branch for people like me to try.. this 2X less RAM needed seems to great to miss and use standard pbrt-v3.. thanks.. Oscar.