mmp / pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
http://pbrt.org
BSD 2-Clause "Simplified" License
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pbrt’s full name? #202

Closed lnwn closed 5 years ago

lnwn commented 5 years ago

What is pbrt‘s full name?

danielthompson commented 5 years ago

Pretty Badass Ray Tracer

lnwn commented 5 years ago

Pretty Badass Ray Tracer

You got it,dude.

lnwn commented 5 years ago

This looks more reasonable:Physically based rendering toolkit.

mmp commented 5 years ago

I like both of those answers, but I think the answer is half of each: "physically based ray tracer". :-)

Thanks, Matt

On Wed, Sep 26, 2018 at 7:10 PM PBRer notifications@github.com wrote:

This looks more reasonable:Physically based rendering toolkit.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/mmp/pbrt-v3/issues/202#issuecomment-424933118, or mute the thread https://github.com/notifications/unsubscribe-auth/AAGQp8K_6Qr2JGiN11mx0Im2MD638wwwks5ufDONgaJpZM4W7xC8 .

lnwn commented 5 years ago

我喜欢这两个答案,但我认为答案是每个答案的一半:“基于物理的光线追踪器”。:-)谢谢,马特 ... 在2018年9月26日星期三下午7:10 PBRer @.***>写道:这看起来更合理:基于物理的渲染工具包。 - 您收到此消息是因为您订阅了此主题。直接回复此电子邮件,在GitHub上查看< #202(评论) >,或将线程静音< https://github.com/notifications/unsubscribe-auth/AAGQp8K_6Qr2JGiN11mx0Im2MD638wwwks5ufDONgaJpZM4W7xC8 >。

我喜欢这两个答案,但我认为答案是每个答案的一半:“基于物理的光线追踪器”。:-)谢谢,马特 ... 在2018年9月26日星期三下午7:10 PBRer @.***>写道:这看起来更合理:基于物理的渲染工具包。 - 您收到此消息是因为您订阅了此主题。直接回复此电子邮件,在GitHub上查看< #202(评论) >,或将线程静音< https://github.com/notifications/unsubscribe-auth/AAGQp8K_6Qr2JGiN11mx0Im2MD638wwwks5ufDONgaJpZM4W7xC8 >。

So nice,thank you.